Formula Fusion

R8 Games Ltd! A company whose team consists of people from the legendary Studio Liverpool! Also known as PSYGNOSIS. I love psygnosis! Everything I have played from this studio is perfect. The wipeout and destruction derby games were my favorite ps1 games.

Wipeout Pulse and Pure were also the only reason I have bought a PSP.

They also teamed up again with the designers republic for this game! Another studio with a crazy reputation.

And because of that, I know this game it’s one of the better futuristic games on the PC. The state of the game is rough, not finished. There is still work to do, but!!! It still receives updates.

Morrowind (2001 PC Game)

I think this game sums up most of my childhood. There was a time when I played this game more than doing anything else… It was my life in 2004-2005, 2007-2008 after being dissapointed of Oblivion and its DLC, and also in 2010. In 2012 I’ve also played it a short while. I’ve put months an months of time into it… Completed main quest, some guilds and houses storylines, and many many side quests… But still not all of them. After all those years of playing I still find new things to do in the game.

It’s a huge and unforgiving hard world. No hand holding, no level based enemies or quests. If you join 1 guild or house, you can’t join the opposite guild or house. If you make a barbarian, forget magic, it will be almost impossible to learn and if you do, it doesn’t count for level progression. If you don’t think and plan your journey, you will break the game. For example: If you join a house, you will get quests where you have to kill main NPC’s of the game: thus breaking other quests!

The magic system is still the best thing ever made in a computer game. You can create the most sick items and spells ever. And If you have high level spells you can do the most awesome things ever. You feel more powerfull than in any other Elder Scroll game.

This is a small video of me playing 4 min showing conjuration magic, fast travel and how to level very fast

Skyrim

Why do I not recommend this game? Even after 80+ hours of time I’ve put into this game. Because this is not a RPG. It just is a handholding – follow the compass – game without depth and very very lazy writing. ALL quests in this game are really badly written. (just as this review is badly written 😉 )

What takes the immersion out of this game (and also out of Oblivion) is the fast-travel system. It doesn’t really work well in this kind of game. And the cool thing about travelling arround in the older elder scrolls games was that you had to “plan” and understand the traveling system. In Skyrim it’s gone, you can take a cart. But it isn’t important anymore. In previous games you had special magic spells which you could fast travel with and it was awesome. But it doesn’t exist anymore since Oblivion. Still… The COMPASS sucks. Play without it.

The spell system is not complex enough. They even deleted a magic school: Mysticism!! The coolest school of them all. Also the amount of spells is very low. Enchanting? Too simple. Crafting Armor? There is a loophole in the system, where you literally can level up 15 levels in like… 5 minutes… I remember leveling up from level 35 to 45 in 15 minutes by crafting insane amounts of armor and doing enchanting stuff. Selling them, buying new iron ingots or whatever and just begin again crafting armor.

After the idiotic dungeon design of Oblivion, the dungeon design in Skyrim is better. It’s atmospheric. But… if you finish the game… you still wonder why the very first dungeon of this game and the very last one of the main quest is THE EXACT SAME DUNGEON? With the very same puzzles? It’s again… laziness.

The combat is not action oriented enough, but also not C-RPG enough with dice rolls like in morrowind. It’s probably something in between so it just is meh.

They have deleted minor and major skills, so there are no classes anymore in the game. You can become the almighty do it all guy. But I’m the type of guy who says: “over-specialise and breed weakness”. Well in this game you can become everything at once. You can become the arch-mage, gray-fox, fighter guild leader,… and dragonborn – guy! And then start the dark brotherhood quest and people over there will still not know who you are… (???)

I never liked voice acting, because it makes conversations too simple and you hear too much the same actor for different characters. But what bothers me more, is that voice actors are overwhelmed by the music in epic moments, stop in the middle of their sentences to enter a door and never finish whatever they were saying. Or actors are saying important things together, making a cacophony of voices.

I’m currently playing Morrowind again, I haven’t even played the expansions yet. And while browsing YouTube I’ve found a video about Morrowind and Skryim. Just watch it and understand why Skyrim is NOT the way elder scrolls games should evolve to. Elder scrolls online is like everything the elder scrolls shouldn’t be, nor should skyrim, nor fallout 4.

Bethesda is destroying itself…

The only thing this game does well: the landscape and graphics. The architecture.

Video, which I found after writing this review on Steam:

Postal 1 (1997 game)

I heard many rumours about this game as a kid. At school many other kids talked about a game even crazier and bloodier than GTA 1, which at the time (1997 – 1998) was the most brutal game on PS1 we knew. But nobody knew anybody that played Postal. Later I discovered Postal 2. A friend found it on Bearshare together with some crazy malware and we played the ♥♥♥♥♥♥ out of that game.

But I never saw Postal 1 till I bought this game recently for 1 euro on steam and it’s indeed crazy. It’s like they took the rampage missions from GTA and made a whole new game with that concept.

It’s a dark twin stick shooter. You are just a murdering maniac shooting down as many people as you can in public places.

It takes you back to the nineties, when brutal, bloody political incorrect games were something new and threating. Feeling like you were doing something that you shouldn’t do. Making parents scared that you were being turned into a terrorist.

BTW; remember Phobia II? Probably not…. That was also another sick twin stick shooter from WAH software. It was a cheap game based on Starship Troopers. I played that game with a friend. One played with the wasd keys another with the arrow keys on the keyboard. And somehow it brings that nostalgic feeling back… Totally different games but released the same year… The graphics are on the same level… Whatever, buy this game. It’s part of gaming history, essential to play.

Blackguards – Game review + Why a hit rate of 100% doesn’t hit.

Original Review was posted on my Steam Account

The real reason why I’m writing this review is because of the hit chance percentages. EVERYBODY COMPLAINS ABOUT THIS. For everybody who doesn’t know The Dark Eye rule set this is indeed very confusing. A 100% chance of successfully hitting someone  doesn’t give you a 100% chance of doing actual damage, and I think the percentages are misleading, also, the rules aren’t explained anywhere and the rolls aren’t shown in the battlelog. I don’t really know how you can have 100% for certain in the game.

I’m going to explain it a little bit with the actual rolls of the core rules. This is by memory and to be honest I haven’t played the actual P&P game so far. But I have read the core rules some month’s ago:

You want to hit an enemy with your sword! You have two actions. One is moving toward the enemy, the other one is swinging with your sword trying to hit him. Your PC has an attack value of lets say 8. Your Rapier has an Attack Value of +1. The Rapier’s special attribute is agility, for every 3 points in agility above 8 you get a +1. You Agility is 14. 14-8= 6. You get a +2 to hit. This means you have to throw lower than 11 with you 20 sided die.

This means you have 55% chance to hit. (This would be a starting level character btw).

If you hit, the following happens.

Your enemy can parry or dodge with his parry or dodge skill. His parry skill is 13. Which is calculated by his DEX. Now he can use every 3 points above a base value 8 for agility. He has an agility of 12. 12-8= 4. So he gets a +1. Which is 14. Now he tries to parry with a short weapon against a medium weapon. He receives -2 on his parry. He has to roll lower than 12. He has a chance of 60% to parry the weapon.

He can also dodge the attack. A Dodge is your agility divided by 2. 12/2= 6. But he has a skill body control which gives him +1. He has a dodge of 7. Which is too low to use.

You have 55% to hit and the defender 60% chance to defend himself. Which gives you 33% to hit I think…

I think the percentages shown in game are your own hit percentages. Because you can’t know your enemies stats beforehand.

Now why still miss on a 100% hit percentage? Two reasons. Probably the game rounds up. Lets say if you have to roll lower than a 19. But if your enemy lies on the ground, this gives you an advantage: making your *chance* 100% to hit: this can even go over 20. Lets say you have to roll lower than 23 to hit. This means that if you roll a 19 + a random disadvantage of + 2 making a 21 still is a hit. But the fumble rule still applies. If you roll a 20 it’s still an instant fumble and normally in the P&P the gamemaster may get creative and invents a random failure. An archer misses on 19-20 rolls. So there is always a 5%-10% chance you fumble, and a 5% chance you crit (on rolling a 1) .

(If you played Drakensang, the first game wich uses the same DSA rule set, there you can even fumble on picking up a flower.)

So in the original P&P, lets say you are in a house with a low ceiling. Your enemy lies unconscious before you on the ground. Let’s kill him in cold blood! You swing your sword full of rage. Outgame you have to roll a d20; let’s say that everything except a 20 hits. You’re unlucky: you roll a 20. The DM decides what happens: your swing your sword above your head in full rage and your sword gets stuck in the ceiling.

Now about the game… It’s a difficult and unforgiving game. But it’s somehow still entertaining!

Daedalic is known for making point and click adventure games set in the Dark Eye world. This game is a story driven turn based strategy game with the occasional cut scenes which have some dialogue options for the fluff. The towns and outposts are like in an adventure game, where you can click on merchants or NPC’s. The cut scenes are ok, the way the story is told feels a bid like a normal P&P RPG session. Where a DM narrates what happens and you are given the ILLUSION of choice. But in this game there is NOT much choice, doesn’t matter it’s entertaining.

The turn based strategy is very difficult. Gamers without patience will have a hard time restarting the same combat over and over.

It’s fun, It’s hardcore. Its worth playing.

Blackguards